| UX discovery brief | Goals, users, key journeys, business constraints and known experience issues | Discovery document | Discovery | Stakeholder access, product goals and existing materials |
| UX audit report | Heuristic review, friction points, usability concerns and prioritised recommendations | Report and issue backlog | Audit | Current website, app, analytics and access where relevant |
| User journey map | Tasks, touchpoints, emotions, decisions, blockers and improvement opportunities | Journey map | Strategy | Customer insight, support themes and stakeholder input |
| Information architecture | Navigation model, sitemap, content hierarchy and screen relationships | IA map and flow diagram | Structure | Content inventory, business priorities and technical constraints |
| Wireframes | Low or mid-fidelity layouts for key screens, flows and responsive states | Design file and review notes | Design planning | Requirements, content and approval criteria |
| UI screen designs | High-fidelity interface designs for web, mobile, dashboards, portals or ecommerce experiences | Figma or design-system file | Production design | Brand guidelines, assets, copy and approved wireframes |
| Interactive prototype | Clickable flow for stakeholder review, usability feedback or development planning | Prototype link | Validation | Selected flow, screen states and review goals |
| Design system starter kit | Components, styles, tokens, spacing, patterns and usage notes | Component library | Setup | Brand rules, framework preferences and reusable screen needs |
| Developer handoff package | Annotations, assets, component notes, responsive behaviour and acceptance guidance | Handoff workspace | Implementation | Engineering constraints and delivery sprint context |
| Usability and design QA notes | Review findings, accessibility checks, issue priorities and release feedback | QA checklist and backlog | Quality assurance | Prototype, build preview and testing criteria |